P4 & P5

To be used in conjunction with the SRU Mini Laws

  1. Numbers: 6 a side
  2. Ball size: 3
  3. Starts, Restarts and Penalties
    1. All starts, restarts and penalties are ‘tap and pass’
    2. At least one pass must be made after a tap and pass before a score is allowed
    3. The opposing team must be back 5m, where possible, and not advance until a pass has been made.
    4. After a try the scoring team must be allowed to return to their own half before the tap and pass.
  4. Scrum: There are no scrums. A tap and pass are given for all infringements.
  5. Touch: Game restarts with a ‘tap and pass’ by non-offending team at the point of touch, opposition 5m back, at least one more pass must be made.
  6. Open Play
    1. The team in possession is responsible for the continuity of play. If the ball does not emerge within 5 seconds from a ruck/maul situation possession goes to the opposing team and the game restarts with a ‘Tap and Pass’
    2. A pile up must be stopped immediately and a tap and pass awarded to the side going forward
    3. Ball must be held in two hands at all times. The ‘Hand Off’ is not permitted.
    4. All tackles must be below waist and defending players are not allowed to target the ball or prevent the ball from being played.
    5. Tackled player must pass, play or release the ball and move away immediately.
    6. In open play the ball is the offside line.
  7. Kicking: No kicking is allowed
  8. Time: 2 x 10 minutes recommended
  9. Pitch Dimensions: 35m x 35m
  10. Scoring values: Try = 1 point
  11. In addition to the Game Coach (Referee), a Team Coach from either side may be on the pitch. In the event of misconduct a team coach may be dismissed.

P6

To be used in conjunction with the SRU Mini Laws

  1. Numbers: 8 a side – 3 forwards, 5 backs
  2. Ball size: 4
  3. Starts, Restarts and Penalties
    1. All starts, restarts and penalties are ‘tap and pass’
    2. At least one pass must be made after a tap and pass before a score is allowed
    3. The opposing team must be back 5m, where possible, and not advance until a pass has been made.
    4. After a try the scoring team must be allowed to return to their own half before the tap and pass.
  4. Scrum
    1. All scrums must be at least 5m from the try line
    2. 3 person front row
    3. No pushing or wheeling
    4. Both hookers must strike once the ball has hit the ground
    5. Scrum half must pass and one more pass made before a score is allowed
    6. The opposition scrum-half must must remain at the midline and allow the pass
    7. Both sets of backs must be back 5m from the scrum until the ball emerges
  5. Touch: Game restarts with a ‘tap and pass’ by non-offending team at the point of touch, opposition 5m back, at least one more pass must be made.
  6. Open Play
    1. The team in possession is responsible for the continuity of play. If the ball does not emerge within 5 seconds from a ruck/maul situation possession goes to the opposing team and the game restarts with a ‘Tap and Pass’
    2. A pile up must be stopped immediately and a tap and pass awarded to the side going forward
    3. Ball must be held in two hands at all times. The ‘Hand Off’ is not permitted.
    4. All tackles must be below waist and defending players are not allowed to target the ball or prevent the ball from being played.
    5. Tackled player must pass, play or release the ball and move away immediately.
    6. In open play the ball is the offside line.
  7. Kicking: Kicking is allowed only withing 5m of the kicker’s own goal line.
  8. Time: 2 x 15 minutes recommended
  9. Pitch Dimensions: 70m x 35m
  10. Scoring values: Try = 1 point
  11. In addition to the Game Coach (Referee), a Team Coach from either side may be on the pitch. In the event of misconduct a team coach may be dismissed.

P7

To be used in conjunction with the SRU Mini Laws

  1. Numbers: 10 a side – 5 forwards, 5 backs
  2. Ball size: 4
  3. Starts, Restarts and Penalties
    1. All starts, restarts and penalties are ‘tap and pass’
    2. At least one pass must be made after a tap and pass before a score is allowed
    3. The opposing team must be back 5m, where possible, and not advance until a pass has been made.
    4. After a try the scoring team must be allowed to return to their own half before the tap and pass.
  4. Scrum
    1. All scrums must be at least 5m from the try line
    2. 3 person front row, 2 person second row
    3. No pushing or wheeling
    4. Both hookers must strike once the ball has hit the ground
    5. Scrum half must pass and one more pass made before a score is allowed
    6. The opposition scrum-half must must remain at the midline and allow the pass
    7. Both sets of backs must be back 5m from the scrum until the ball emerges
  5. Touch
    1. Uncontested line-out to restart; 3m from touch line, all forwards involved except hookers.
    2. Only throw-in team can jump for ball, catcher must attempt to have hands above head and feet off ground. No supporting of the jumper is allowed
    3. Scrum half must pass immediately the ball emerges and one more pass made before a score is allowed
    4. If ball is caught it can be driven but once a maul forms it must emerge within 5 seconds
    5. Non throw-in team must not jump for the ball, must keep hands below head height and not interfere until the ball is caught and the jumper has landed
    6. Both sets of backs nust be back 5m from line-out until the ball emerges
  6. Open Play
    1. The team in possession is responsible for the continuity of play. If the ball does not emerge within 5 seconds from a ruck/maul situation possession goes to the opposing team and the game restarts with a ‘Tap and Pass’
    2. A pile up must be stopped immediately and a tap and pass awarded to the side going forward
    3. Ball must be held in two hands at all times. The ‘Hand Off’ is not permitted.
    4. All tackles must be below waist and defending players are not allowed to target the ball or prevent the ball from being played.
    5. Tackled player must pass, play or release the ball and move away immediately.
    6. In open play the ball is the offside line.
  7. Kicking: Kicking is allowed only withing 5m of the kicker’s own goal line.
  8. Time: 2 x 15 minutes recommended
  9. Pitch Dimensions: 70m x 45m
  10. Scoring values: Try = 1 point
  11. In addition to the Game Coach (Referee), a Team Coach from either side may be on the pitch. In the event of misconduct a team coach may be dismissed.